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Your turn

Logic puzzle · Board duel

Checkers,
jump, capture, crown.

Standard draughts against the computer — captures are required, and kings move both ways. Play the warm side at the bottom and move first.

You
12
AI
12
Turn
Your turn
Record
0-0-0

Tap a piece, then tap a dotted landing square

About the game

How Checkers works,
in short.

  1. Step 01

    Men step forward, one dark square.

    You play the warm pieces at the bottom and move first. A man moves one square diagonally forward — toward the far side — onto an empty dark square. Pieces only ever sit on the dark squares.

  2. Step 02

    Jump to capture — and you must.

    To capture, jump straight over a touching enemy piece to the empty square just beyond it; the jumped piece is removed. Tap your piece, then tap a dotted landing square. Captures are required: whenever a jump exists, only jumps are allowed, and a multi-jump keeps going while another jump is there.

  3. Step 03

    Crown a king, then win.

    A man that reaches the far row is crowned a king and can move and jump in any diagonal direction, forward or back. Leave the computer with no legal move and you win.

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