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Memory game · Remember pairs

Memory match,
flip and remember.

Flip two cards. Match the pair. Remember what was where.

Pairs
0/8
Tries
0
Time
0:00
Best
—

Press start · study the cards before they turn over

Top 10Fastest

Solve one to put your time on the board.

About the game

How memory match works,
in short.

  1. Step 01

    Study the board, then it hides.

    Press Start and every card flips face up for a moment so you can memorize positions, then they all turn back over. Every symbol appears exactly twice, and each game deals a fresh set of symbols.

  2. Step 02
    🦊
    🍋

    Flip two at a time.

    Tap a card to turn it over, then tap a second. If the two symbols differ, both shake and flip back — remember where each one lived.

  3. Step 03
    🦊
    🦊
    🍋
    🍋
    🐙
    🐙
    🌻
    🌻
    🚀
    🚀
    🍓
    🍓

    Clear every pair.

    A matching pair stays face up in sage. Find every pair to win — the clock starts when the cards turn over, and fewer wrong tries means a better score.

Questions

Memory Match questions, answered.

Strategy guide

Getting better at Memory Match, step by step.

What the game asks of you

Memory Match is a version of the old card game often called Concentration. Its skill is remembering where things are: holding a small map of symbols and positions in your head for a short time. Unlike a pure memory test, though, it also rewards method. Two players with the same memory can get very different scores, depending on which cards they choose to turn over.

Every symbol appears exactly twice, and each game draws a fresh set from a larger pool. Remembering last game's board won't help you. Only this board counts.

Accuracy is worth more than speed

The score has three parts: 100 per pair, a small bonus for time, and a bonus for accuracy. The time bonus is 2 points per second saved, so finishing ten seconds sooner earns just 20 extra points. The accuracy bonus is far bigger. On the 8-pair board, clearing it with at most one wrong try earns 2,400 accuracy points. Two wrong tries halve that to 1,200, four halve it again to 600, and eight leave only 300.

So one careless guess can cost more than a minute of slow, careful play. When you are unsure, take a second to think before you flip.

A method for flipping

The best order of moves is simple, and it takes most of the luck out of the game:

  1. Turn over a card you have never seen. Never open a turn on a card you have already seen, unless you know exactly where its partner is.
  2. If you know where its partner is, flip that one. That is a guaranteed pair.
  3. If you don't, flip another unseen card. You learn a new position even when it misses, and sometimes you get lucky. Flipping a card you have already seen as the second card teaches you nothing.

Work through unseen cards in a fixed order, say row by row from the top left, so your knowledge grows in one connected area instead of scattered spots.

Here is a worked example on the 8-pair board. During the preview you catch a lemon in the top-left corner and a rocket at the end of the second row. The cards turn over. You flip an unseen card in the third row: it's a lemon. You flip the top-left corner and match it. Next you flip another unseen card: a fox. You don't know the other fox yet, so you flip one more unseen card: a balloon. That is a wrong try, but now you know two more positions, the fox and the balloon. The next time either symbol turns up, it is a free match.

Making positions stick

  • Name what you see. Saying "lemon, top corner" in your head is easier to keep than a picture alone.
  • Use the edges. Corners and edges are easier to recall than middle cells. On the 6×6 board, think in rows and columns: "fox, row 4, column 2".
  • Don't try to hold the whole preview. On the 8-pair board you get two seconds, and on the 18-pair board five. Pick one area, or the first few pairs you notice, and remember those properly. A few solid positions beat a vague memory of the whole board.
  • Pay attention to every miss. A wrong try still shows you two symbols. Those are the positions most worth remembering.

Common mistakes

  • Flipping fast to save time. As the scoring shows, the clock barely matters.
  • Re-checking a card you already know. If you remember it, trust it. If you don't, it was a wasted move anyway.
  • Forgetting matched areas. Matched pairs stay up, so the board shrinks as you play. Look again at which hidden cards remain before each turn.

Practising with the two boards

Start with 8 pairs on a 4×4 grid. Your goal there is a low wrong-try count, not a fast time. Once you can clear it with only a few misses, move to 18 pairs on the 6×6 grid. The method is the same, but you have far more positions to track, and the coordinate habit becomes essential.

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