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Memory game · Watch and repeat

Color sequence,
repeat the pattern.

Watch the colours light up, then play them back in the same order. Each round adds one more step — how far can your memory stretch?

Round
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Best
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Press Start, then repeat the pattern

Top 10Rounds

Finish a run to put your score on the board.

About the game

How Color Sequence works,
in short.

  1. Step 01

    Watch the colours light up.

    Each round, the board flashes a sequence of pads one at a time, with a tone for each. The first round is a single flash; every round after adds one more step to the end.

  2. Step 02

    Repeat the sequence in order.

    When the flashing stops it is your turn. Tap the pads — or press keys 1 to 4 — in the exact order they lit up. Match the whole sequence and the board adds another step.

  3. Step 03

    One wrong tap ends the run.

    Press the wrong pad, or wait too long, and the round is over. Your score is the longest sequence you repeated; your best run per difficulty is saved on your device.

Questions

Color Sequence questions, answered.

Strategy guide

Getting better at Color Sequence, step by step.

What a growing sequence tests

Color Sequence is a watch-and-repeat game built on the electronic light-and-tone toys of the late 1970s. It exercises serial recall: holding a list of items in their exact order for a short time. Getting the right colours is not enough. They have to come back in the right order.

One detail of the rules makes the game much easier than it first looks. Each round replays the whole sequence from the start, then adds one new step to the end. The earlier steps never change. You aren't learning a new sequence every round. You are adding one item to a list you already know.

Give every pad a name

The colours flash quickly, especially on Hard, where each pad stays lit for about a third of a second. Turning each flash into a short label makes the list far easier to hold.

  • Numbers. The pads match keys 1 to 4 in reading order: green top-left is 1, red top-right is 2, yellow bottom-left is 3, blue bottom-right is 4. A sequence becomes a string of digits you can say to yourself.
  • Colour letters. G, R, Y, B works just as well if you think in colours.
  • The tune. Each pad has its own tone, from green at the top of the scale to blue at the bottom. Many players find a melody easier to recall than a list. Keep sound on while you learn.

Use whichever one feels natural, but stick to it. Switching codes mid-run is a common way to lose your place.

Chunk the list

Short groups are easier to hold than one long string. Break the sequence into groups of three or four as it grows, and say it with a pause between groups.

Here is a worked example. By round six the board has shown green, blue, blue, red, yellow, green. In numbers that is 1, 4, 4, 2, 3, 1, which you can store as "1 4 4, 2 3 1": two chunks instead of six loose items. In round seven the playback runs through those same six, and you only need to notice the new seventh flash. Say it lands on red. Your list becomes "1 4 4, 2 3 1, 2". When a chunk reaches four items, start a new one.

Watch for repeats. A pad can light twice or more in a row, and a double flash is easy to undercount. Saying "4 4" out loud in your head helps.

Where runs go wrong

  • Drifting during the known part. The replay of steps you already know feels safe, and attention slips. Follow along with your code as it plays. That rehearses the list and keeps you ready for the new step.
  • Rushing the input. Each tap gives you a fresh time window: five seconds on Easy, four on Medium and three on Hard. That is plenty. Tap at a steady pace and use the pause between chunks.
  • Freezing on a gap. Waiting too long ends the run. If you are unsure of one step, a confident guess at least has a chance. Running out the timer has none.
  • Watching your hands. On a keyboard, rest four fingers on 1 to 4 and keep your eyes on the board. Your fingers will start to remember familiar runs of keys.

Getting further

Your score is the longest sequence you repeated in full, and each difficulty keeps its own best. Learn your code and your chunking on Easy, where the playback is slow and the time window is wide. Medium and Hard flash faster and give less time per tap, so a chunking habit that feels automatic on Easy is what carries you there. If you want to train the same skill without colours, Number Memory at /games/number-memory asks you to hold a growing string of digits.

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