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Spatial puzzle · Warehouse boxes

Sokoban,
push, never pull.

Move every crate onto a target tile. No two crates may stack; no crate is pullable.

Microban · Level 1 of 155by David W. Skinner
Steps
0
Time
0:00
Par
33

Arrows · WASD · Swipe · D-pad

About the game

How Sokoban works,
in short.

  1. Step 01

    Boxes and targets.

    A walled warehouse with a player, a few boxes, and the same number of target dots. Every box needs to end on a target.

  2. Step 02

    Push, never pull.

    Walk into a box to push it one cell. Boxes pinned against a wall or corner can't be retrieved — plan the path before committing.

  3. Step 03

    All boxes home.

    Every box sits on its target (boxes turn moss-green). Levels ship with a par count — try to beat it.

More to play