Spatial puzzle · Warehouse boxesSokoban,
Sokoban,
push, never pull.
Move every crate onto a target tile. No two crates may stack; no crate is pullable.
Microban · Level 1 of 155by David W. Skinner
- Steps
- 0
- Time
- 0:00
- Par
- 33
Arrows · WASD · Swipe · D-pad
About the gameHow Sokoban works,
How Sokoban works,
in short.
- Step 01
Boxes and targets.
A walled warehouse with a player, a few boxes, and the same number of target dots. Every box needs to end on a target.
- Step 02
Push, never pull.
Walk into a box to push it one cell. Boxes pinned against a wall or corner can't be retrieved — plan the path before committing.
- Step 03
All boxes home.
Every box sits on its target (boxes turn moss-green). Levels ship with a par count — try to beat it.
More to play