Changelog - Last updated August 26, 2026 - Page 2
Release notes,
in plain text.
Releases
1.6.1
Fix bugs and improve performance
Fixes
- Fix touch aiming in Bubble Shooter and improve 2048 swipe handling
- Fix same color game performance
1.6.0
New puzzle games
Highlights
- Add four new puzzle games: Cryptogram, Shikaku, Star Battle, Ultimate Tic-Tac-Toe
- Add Bubble Shooter game
1.5.0
Dark mode
Highlights
- Add dark mode across pages with themed hero artwork
1.4.0
Immersive mode
Highlights
- Add navigation progress bar and intent-based route prefetch
- Group games by category and add sort control
- Add immersive mode and unified difficulty select to games
1.3.0
New logo, new games
Highlights
- Add pixel-art sprite rendering for Survivors game
- Add Starfall; a space-shooter horde-survival game on the Survivors engine
- Introduced a new `BrandMark` component as an inline SVG for the 404 skill puzzle mark
- Updated the `Footer` component to include attribution for the puzzle mark, linking to the author and license.
- Updated game metadata to reference the new Open Graph image
Fixes
- fix prism: remove decorative mirror back-face hatching
- Improve mobile performance and experience by cutting public/ image weight ~62% (1.9MB -> 0.65MB)
- Minesweeper: add a Reveal/Flag tap-mode toggle so flagging works on touch.
- Enlarge sub-44px touch targets: Wordle letter keys 28->32px (fills the row),
games-grid category pills, and the games-route header chips
1.2.2
Fix dark mode visibility and layout shift
Fixes
- Fix layout shift and dark mode shadows in games UI
- Improve dark mode visibility of playable mahjong tiles