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Changelog - Last updated June 28, 2026 - Page 2

Release notes,
in plain text.

Releases

1.3.0

New logo, new games

Highlights

  • Add pixel-art sprite rendering for Survivors game
  • Add Starfall; a space-shooter horde-survival game on the Survivors engine
  • Introduced a new `BrandMark` component as an inline SVG for the 404 skill puzzle mark
  • Updated the `Footer` component to include attribution for the puzzle mark, linking to the author and license.
  • Updated game metadata to reference the new Open Graph image

Fixes

  • fix prism: remove decorative mirror back-face hatching
  • Improve mobile performance and experience by cutting public/ image weight ~62% (1.9MB -> 0.65MB)
  • Minesweeper: add a Reveal/Flag tap-mode toggle so flagging works on touch.
  • Enlarge sub-44px touch targets: Wordle letter keys 28->32px (fills the row),

games-grid category pills, and the games-route header chips

1.2.2

Fix dark mode visibility and layout shift

Fixes

  • Fix layout shift and dark mode shadows in games UI
  • Improve dark mode visibility of playable mahjong tiles

1.2.1

v1.2.1

Fixes

  • Fix Sudoku selection highlight

1.2.0

More games, better experience

Highlights

  • Replace per-game OG images with landing-grid thumbnails
  • Update game stats placement
  • Add 8 new games: Spider Solitaire, Checkers, Block Fit, and 5 more
  • Add Marble Shooter game — Zuma-style marble popper
  • Add pagination to changelog
  • Add Survivors: a Vampire Survivors-style horde game
  • Add live text search to games grid with sticky filter bar
  • Add Google AdSense integration
  • Add in-game right rail suggestions

1.1.0

Introduce new games

Highlights

  • Add five new games: FreeCell, Reversi, Recall, Water Sort, Word Ladder
  • Remove full-screen mode

1.0.0

Smoother Experience

Highlights

  • Add picture mode to sliding puzzle with custom photo upload
  • Move sliding puzzle settings into a dedicated sheet view
  • Remove scroll animations from landing & game pages