Skip to main content

Changelog - Last updated August 26, 2026 - Page 2

Release notes,
in plain text.

Releases

1.6.1

Fix bugs and improve performance

Fixes

  • Fix touch aiming in Bubble Shooter and improve 2048 swipe handling
  • Fix same color game performance

1.6.0

New puzzle games

Highlights

  • Add four new puzzle games: Cryptogram, Shikaku, Star Battle, Ultimate Tic-Tac-Toe
  • Add Bubble Shooter game

1.5.0

Dark mode

Highlights

  • Add dark mode across pages with themed hero artwork

1.4.0

Immersive mode

Highlights

  • Add navigation progress bar and intent-based route prefetch
  • Group games by category and add sort control
  • Add immersive mode and unified difficulty select to games

1.3.0

New logo, new games

Highlights

  • Add pixel-art sprite rendering for Survivors game
  • Add Starfall; a space-shooter horde-survival game on the Survivors engine
  • Introduced a new `BrandMark` component as an inline SVG for the 404 skill puzzle mark
  • Updated the `Footer` component to include attribution for the puzzle mark, linking to the author and license.
  • Updated game metadata to reference the new Open Graph image

Fixes

  • fix prism: remove decorative mirror back-face hatching
  • Improve mobile performance and experience by cutting public/ image weight ~62% (1.9MB -> 0.65MB)
  • Minesweeper: add a Reveal/Flag tap-mode toggle so flagging works on touch.
  • Enlarge sub-44px touch targets: Wordle letter keys 28->32px (fills the row),

games-grid category pills, and the games-route header chips

1.2.2

Fix dark mode visibility and layout shift

Fixes

  • Fix layout shift and dark mode shadows in games UI
  • Improve dark mode visibility of playable mahjong tiles