Skip to main content
Logic puzzle · Shade the duplicates

Hitori,
shade the duplicates.

Shade squares until no number repeats in a row or column. Shaded squares can't touch, and the rest must stay in one piece.

Time
0:00
Moves
0
Hints
0

Tap to cycle Number → Shaded → Circled · right-click toggles a circle

Top 10Fastest

Solve one to put your time on the board.

About the game

How Hitori works,
in short.

  1. Step 01

    Shade the repeats.

    In the end every row and column shows each number only once. A number drawn in clay, with a tick under it, still repeats somewhere in its row or column: shade copies until just one of each is left unshaded.

  2. Step 02

    Shaded squares never touch.

    Tap a square to cycle it: Number → Shaded → Circled. Two shaded squares can't share a side, so the squares touching a shaded one stay unshaded. Circle them (right-click toggles a circle) to remember; a circle is only your note that a square stays.

  3. Step 03

    Keep the rest in one piece.

    The unshaded squares must all join side-to-side into one piece, so no shading can cut a corner or a strip off. You've won when nothing repeats, no shaded squares touch and the rest is joined. Every puzzle has exactly one solution.

Questions

Hitori questions, answered.

Strategy guide

Getting better at Hitori, step by step.

Taking numbers away

Hitori is a Japanese puzzle that runs the opposite way to most number grids. You start with every square filled and remove numbers by shading them until no row or column shows a number twice. Two limits keep you honest: shaded squares can never share a side, and the unshaded squares must stay joined in one piece.

On this site the board is a 6×6 grid using the numbers 1 to 6. Because every square already holds a number, each choice touches its row, its column and its neighbours at once, so deductions chain quickly.

Patterns that settle squares instantly

A handful of shapes appear on almost every board.

  • The sandwich. When a row reads something like 4 1 4, the middle square always stays unshaded. One of the two 4s has to go, and whichever it is, it sits next to the 1, so the 1 can never be shaded too.
  • The adjacent pair. Two equal numbers side by side, such as 3 3, cannot both be shaded, because shaded squares never touch. So one stays. That means any other 3 in the same row must be shaded.
  • The triple. A run of three equal numbers in a line forces the ends to be shaded and the middle to stay. It is the sandwich and the pair rule working together.

After each shading, circle the squares touching it. A circle is only your note that a square stays, but it is useful: a circled number is now the one copy that survives in its row and column, so every other copy of that number in those lines must be shaded.

A worked chain on the 6×6 board

Say the top row reads 2 5 2 6 1 3. The sandwich tells you the 5 stays, so circle it. Now suppose the second column, below that 5, also contains another 5 further down. Since the top 5 is staying, that lower 5 must be shaded. Shade it, then circle the squares touching it. One of those circled squares might be a 4 that also appears elsewhere in its row, which gives you the next shading. This is how most Hitori boards go: one forced square sets off a short chain, and you follow it until it stops.

Keeping the white squares joined

The connection rule is the one beginners forget, and it is often what finishes a board.

  • Corners are fragile. A corner square touches only two others. If one of them is shaded, the other must stay unshaded, or the corner would be cut off.
  • Edges need care too. A square on the edge has three neighbours. If two are shaded, the third must stay.
  • Diagonal lines of shading are a warning. Shaded squares may touch at corners, but a diagonal chain of them can slice the board in two. Before shading a square that extends such a chain, check that the unshaded squares on either side still connect.

When two shadings look equally possible, test each against connection. Often one would wall off a square.

Mistakes and how to recover

The board tells you a lot. A number drawn in clay with a tick under it still repeats somewhere in its line. Red means a broken rule: touching shaded squares, a shading that splits the unshaded area, or two circled copies of the same number in one line.

  • Shading before checking neighbours. Before you shade, glance at the four squares touching it. If one is already shaded, stop.
  • Circling on instinct. Circle only squares you have proved must stay. A wrong circle hides the real answer.
  • Clearing every clay number first. It is tempting to work through repeats one by one. Instead, look for sandwiches and pairs first; they are certain, while a lone repeat usually is not.

Practising well

Since the board is always 6×6, improvement comes from speed of recognition, not from bigger grids. Try a few boards where you only use the sandwich, pair and circle rules, and see how far they carry you. Then add the connection checks.

Each puzzle has one solution. A hint settles one square and pins it with a green corner, and Undo can take it back. When you use one, ask which pattern you missed. If you like the joined-region rule, Nurikabe at /games/nurikabe builds a whole puzzle around keeping one area connected.

More logic puzzlesSee all 17