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Classic arcade · Slingshot climber

Sling Monkey,
fling your way up.

You are a monkey in a tall jungle shaft. Pull back, let go, and grab the next peg. Dodge the blades, catch the bananas, and see how high you can climb before you drop.

Height
0 m
Bananas
0
Best
0 m
Ready

Pull back, let go,
grab the next peg.

Drag anywhere to aim · hold Space + ← → on a keyboard

Press and drag anywhere on the board to pull back · let go to fling · the monkey grabs any peg it touches

Top 10Metres

Finish a run to put your score on the board.

About the game

How Sling Monkey works,
in short.

  1. Step 01

    Hang from a peg; pull back to aim.

    The monkey starts hanging from a wooden peg at the bottom of a tall shaft. Press and drag anywhere on the board to pull the monkey back like a rubber band — the further you drag, the harder the shot. A dotted line shows the start of the flight, the peg it would grab lights up with a ring, and the dots turn red if the shot would clip a hazard. On a keyboard, hold Space to charge the sling and tap ← / → to tilt it. Hanging is always safe: nothing can hurt you until you let go.

  2. Step 02

    Let go to fling; grab whatever you touch.

    Release and the monkey flies the opposite way in a clean arc, bouncing off the bark walls if it hits them. It grabs the first peg it touches and hangs again, ready for the next shot. Reach the next peg without touching a wall and it's a clean grab — string them together for a streak. Wooden pegs are fixed. Blue-grey pegs slide along a rail, so time your launch. Pale cracked pegs crumble about a second after you grab them, so fire fast.

  3. Step 03

    Dodge the hazards, catch the bananas, climb.

    Spinning blades sit beside the route and spiked bars sweep across it; either one ends the run if a flying monkey touches it, but both are always placed clear of the natural arc between one peg and the next, and you can wait on a peg for a sweeper to pass. Bananas hang along that arc — fly through them to collect them. The screen scrolls up and never back down; your score is the highest peg you grab, in metres, and if the monkey drops off the bottom the run is over.

Questions

Sling Monkey questions, answered.

Strategy guide

Getting better at Sling Monkey, step by step.

Aim, wait, then fire

Sling Monkey is a slingshot climber that gives you all the time you want between moves. While the monkey hangs from a peg, nothing can hurt it and the screen does not push you. The only clock is on cracked pegs.

So the core habit is simple: only let go when the dots are not red and a ring sits on the peg you want.

Reading the preview honestly

The dotted preview is accurate, but it has two limits worth knowing.

  • It shows only the first half-second of flight. On a long shot the monkey may still be travelling when the dots end. If no peg is ringed, the shot isn't necessarily a miss. It just isn't confirmed.
  • It freezes moving things where they are now. Sliding pegs and sweeping bars are drawn at their current position, not where they will be when the monkey gets there. The ring on a blue-grey peg shows where that peg is at this moment.

The second point decides how you handle movers. For a sliding peg, fire as soon as the ring lights up, rather than holding your aim while the peg slides out from under it. Shorter flights are safer here, because the peg has less time to drift from where the ring showed it. For a sweeper crossing your path, hold your aim and watch the dots. The preview updates as the bar moves, so the red dots turn normal once it has passed. That is your moment.

Walls and waiting

A monkey that hits a wall bounces off and keeps a little over half its sideways speed. That helps when a peg sits tight against the far wall, but every bounce breaks your clean streak. Prefer a direct line when one exists.

Here is a worked example. You hang from a wooden peg. The next route peg is up and to the right, a spinning blade sits off to one side, and a spiked bar sweeps across the gap. Drag down and to the left, since the monkey flies the opposite way. Adjust until the target peg shows a ring. The bar is crossing your line, so the dots turn red. Keep your finger down and wait. The bar slides past, the dots clear, and you release. The monkey flies the route's clear path past the blade, grabs the peg cleanly, and your streak grows by one.

On a keyboard, holding Space charges the sling to full in just under a second, and the arrow keys tilt it. Set the angle first, then charge, and watch the dots stretch until they reach the peg.

Cracked pegs and other traps

  • Cracked pegs give way about a second and a half after you grab them. That is still enough time if you have already spotted your next peg while flying toward the cracked one. Look ahead before you land, not after.
  • Spare pegs sit off the main route. They are safe to hang from, but the next shot from one can be awkward. The route pegs always have a hazard-free straight line between them.
  • Bananas hang along that same line between pegs. If a banana sits between you and your target, the plain direct shot usually collects it. There is no need to go out of your way for one.
  • A very short pull doesn't launch. If you start a drag and dislike the angle, ease your finger back toward the monkey before letting go.

Mistakes that end runs

  • Firing at full power every time. Too much power sends the monkey past the target and into the walls or a blade above it. Match the pull to the gap.
  • Panicking on a crumbler. A rushed shot from a cracked peg is still worse than a planned one. Use the full second and a half.

Climbing further

Easy spaces pegs closely, has few movers and crumblers, and keeps hazards sparse. Cracked pegs appear on every difficulty, but only after you have climbed a while. Every difficulty grows harder with height, then levels off: Easy around 2,400 metres, Medium 2,000 and Hard 1,600. Each keeps its own best height. On the end card, a long clean streak is a good sign your aim is getting reliable. For a climber where you steer each bounce instead of aiming it, try Sky Jumper at /games/sky-jumper.

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